NOTES: My first Chrome extension, this adds a feature to the Task List on GoPlan. GoPlan supports tags but currently only allows you to filter by them. I wanted to be able see at a glance what tags I had assigned to certain tasks, somewhat like Gmail’s implementation of Labels.
NOTES: Featured on StumbleUpon, reddit, and digg, this was a collaborative pixel art project by members of the Something Awful forums. The original project had some code / positioning issues and the guy that started the project lost interest, leaving a broken page and a bunch of submissions going to waste. I recoded it, fixing the positioning issues and brining the train up to date with all of the submitted train cars. My submission, the Razor Train from Half-Life 2, is used as the engine. :)
NOTES: Portal Hell was a mod I worked on with the idea of modifying the existing Portal levels and making them deviously mean. It was designed to be the spiritual successor to Syobon Action, a Mario clone with some nasty tricks. This video is only of the menu, I don't really have any good footage of the actual mod in use.
NOTES: One of my hobbies is playing airsoft with friends. We like to get all tactical, so we thought it'd be fun if we copied one of our favorite games, Counter-Strike. Made from an Arduino and a hollowed out speaker, this allows one team to plant and arm the device, giving the other team fifteen minutes to defuse it. It can only be defused by holding four strategically placed buttons for forty five seconds, requiring someone to completely disarm themselves to defuse (or some crafty teamwork at least). This Arduino project makes use of eight LEDs, four buttons, two switches, a speaker, and a seven segment display. View the detail page for more information and the source code.
NOTES: I used to be pretty involved in the "pro gaming" scene; I contributed articles for a quarterly print magazine, Pro Gam3r Magazine. From their press release:
"The magazine is aimed to promote professional gaming the same way extreme sports was publicized through the skateboarding-type magazines that made skaters into stars. The magazine will be released quarterly and will include editorials from professional gamers, reports on professional leagues, and statistical data on the gamers and leagues themselves - with pro tips & tricks, gaming fiction, and player interviews on the side."
Unfortunately, their magazine went bust after the third issue. I have some of my articles posted on the detail page.
NOTES: Over the course of my Computer Science I class, we learned programming concepts by building a battleship AI. The first thing we did was make it declare our name, and then later place the ship, so on and so forth. Towards the end of the semester it was announced that the AI’s would fight each other in a tournament, and the creator of the best AI would receieve an automatic 100 on the final. Needless to say, things got competitive. Out of around thirty students, mine placed second. An explanation of its logic and the source code after the jump.